Infobox
Voyage a la Isla Ruz
Caption
Gladiatorial combat on Isla Ruz
Details
DM: Ethan
Platform: Foundry
Sessions: 4
Run Dates: 2025-07-31 - 2025-10-23
In-World Dates: 265-10-28 - 265-11-15
Adventure Premise
- Word is spreading about movement of soldiers and ships belonging to the families Ruz and Batista, and perhaps even other forces interested in the future of Tiialia. As luck would have it, you have acquired a note that details a potential invasion of Isla Ruz by Batista-aligned forces. You and other intriguing characters have arrived at the harbor of Nova Jersaeria to investigate these claims, or perhaps to seek a way to warn Alejandro Ruz, or perhaps embark as part of this supposed invasion to acquire fortune.
Outcomes
Session 1
- At the Port of Nova Jersaeria, the adventurers won a card game against Juice Johnson, which allowed them to stock up on some supplies.
- The adventurers encountered Jaemee “The Unsinkable” Babaganoush on his ship in port. He told them that he was hired to deliver cargo for the Batistas but that his true allegiance was to the Ruz resistance. Jaemee encouraged the adventurers to prepare his ship for escape as a gang of bugbears and goblins could descended upon the ship. The adventurers cut clear the ropes connecting the ship to the dock, drew up the anchor winch, and unfurled the rigging. They narrowly escaped from the bugbears and goblins and set sail for Isla Ruz.
- On the Delphin Sea, the crew encountered increasingly rough weather while they tried to investigate what was in the hold of Jaemee’s ship. Asana Totashi eventually discovered that there appeared to be a large shipment of Infernal Iron on the ship.
- The crew landed at Burguessia Bay, where the Batista invaders had expected Jaemee’s shipment to arrive. The adventurers surprised the Batistas and combat ensued.
- The adventurers defeated a cohort of Batista guards and dark priests. They also encountered a Duergar Mind Master that appeared to be working with the Batistas.
- They also shocking encountered the reanimated (and bigger) corpse of Carlos ‘Lucky’ Luciano. After killing Carlos a second time, Asana Totashi picked up the Batista Amulet of the Black Skull from his corpse.
- Between this artifact, the Duergar, Mervin’s Letter to Lord Zalvidar Batista, and the Infernal Iron, the crew seemed to have established enough evidence to prove the Batista collusion with the forces of Morganth. With all of these artifacts, they set sail for Port Ruz.
Session 2
- On the Isla Ruz it was a race against time to warn Tiialan authorities about the dastardly plot of the Batista family to ally with the forces of Morganth and invade the island. Luckily, the most inept group of misfits (the adventurers) have somehow fallen into possession of a preponderance of evidence proving the Batista betrayal. If only they could warn Alejandro Ruz before it is too late!
- “Playing Card” Murphy had seemingly gotten violently sick from an abundance of raw coconuts that he picked up at Burguessia Bay, and was too sick to join the rest of the adventurers.
- The adventurers landed at Port Ruz - it seemed that Jaemee “The Unsinkable” Babaganoush wanted to deliver the Infernal Iron to the Ruzs instead of the Batistas. Jaemee informed the adventurers of a tavern to which they can travel where they will be met with a contact that can get them in contact with the Ruz family.
- The adventurers traveled to a Tavern where they encountered Verum Omnibus, the brother of Falsus Omnibus. He explained that that, just at a nearby table, is a group that is about to go fight at the Gran Coliseo de la Ruz. Because the winner of such gladiatorial fights gets to meet with the Ruz family, this group is planning to win and assassinate Alejandro Ruz. The adventurers were tasked with beating this group at a drinking match so that they passed out and the adventurers can take their place - this could have helped them save the Ruz family and tell them about the Batista plot.
- In their conversations with Verum, the adventurers learned that there appear to be two competing plots happening in Tiialia: Factions within the Ruz family appear to be colluding with the subterranean city of Vlorngroth in some plot to defeat the Batistas, while the Batistas have allied with Morganth’s Legion of Doom to defeat the Ruz family (and perhaps even overthrow the Tiialian throne?)
- The adventurers outdrank the other party. Verum then remembered that it might have been the other gladiatorial team that was actually the Batista spies…
- The adventurers traveled and entered the Gran Coliseo de la Ruz to fight their battle. Asana Totashi shoved Verum Omnibus in the ring with them as the door closes.
- The adventurers began their gladiatorial combat, with Alejandro Ruz and General Ernesto de la Sern in attendance. They must step on a majority of platforms in the coliseo to turn it their team’s color, but risk consequences when they do so, such as animated balistas that may fuck up their day or lions that may release from underground pits.
- The scene was set as the adventurers began the battle, facing off against a group of goblins and a drow sharpshooter that appeared to be aligned with the forces of Morganth and the Batistas.
Session 3
- “Playing Card” Murphy rejoined the heroes (against his will). He had, in a poisoned stupor, won a great deal against the House when gambling at the Gran Coliseo. When he came to collect, he was thrown out into the gladiatorial arena with the rest of the adventurers.
- The adventurers defeated the other team and seemingly saved the Ruz Family from assassination. They were greeted by General Ernesto de la Sern and invited to the royal Salon Pueblo Ruz thanks to their victory.
- The adventurers came to the royal Salon, and worked to try and gain court favor to be able to meet with either Alejandro Ruz, General Ernesto de la Sern, or Ambassador “Tiny” Timmy Trebles (from the Esposito court).
- The adventurers stumbled through this task, with The Knight of Confidence dramatically failing to gain court favor despite initially appearing successful at the task.
- The adventurers had enough court favor to talk to General Ernesto de la Sern.
- The adventurers finally determined which way the wind was blowing: They didn’t like Vlorngroth, but they HATED Morganth’s Legion of Doom. They decided to side with the Ruz family against the Batistas. This was possibly a very significant decision for the future of Tiialia.
- They adventurers shared their evidence with General Ernesto de la Sern, who seemed thoroughly convinced and happy to have more allies. Before he could share the evidence with Alejandro Ruz, a Batista spy smashed a stone through a window, indicating to a ready-in-waiting assassination crew to make an assassination attempt on Alejandro Ruz.
Players & Characters
| Player | Character Name | Race | Class |
|---|---|---|---|
| Bishop | Asana Totashi | Human | Monk |
| Mike Doom | The Knight of Confidence | Human | Fighter |
| Jordan | Hector Fanto-Domingo | Human | Barbarian |
| Devin | ”Playing Card” Murphy | Human | Rogue |
